Sweet Bonanza 2500 game artwork
Pragmatic Play

Sweet Bonanza 2500

★★★★★★★★★★ 4.0 (154 player ratings from sites that share our demo catalogue)

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Game details

Studio
Pragmatic Play
Game type
Slots
Released
Apr 2026
Themes
Sweets
Reviewed by
Liam Bennett
Updated
15 Sep 2026

Sweet Bonanza 2500 · free demo · virtual coins only · 18+

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The numbers

RTP96.52%
VolatilityHigh
Max win25,000x
Layout6x5
PaylinesScatter pays (8+ anywhere)
Release date30 Apr 2026
Features
Pay anywhereFree spinsAnte bet

A dash (—) means the studio has not published that figure. We never estimate it.

Specs checked against the studio’s official game page · View source

The studio also supplies this game with lower RTP settings: 95.53%, 94.54%. The version you play may use one of these; check the in-game rules.

In this review
  1. Quick verdict on the candy series' 2,500x bomb
  2. Sweet Bonanza 2500 spec sheet
  3. The 1,000x-to-2,500x change, and why the cap did not move
  4. How a Sweet Bonanza 2500 base game spin plays out
  5. Lollipop scatters and the free spins round, step by step
  6. Five ways to set the stake before a spin
  7. The three feature buys and the progressive meter
  8. RTP 96.52% and high volatility in concrete terms
  9. Reaching 25,000x the bet
  10. Sweet Bonanza, 1000 and 2500 side by side
  11. Who Sweet Bonanza 2500 suits
  12. Where Sweet Bonanza 2500 works and where it doesn't
  13. Sweet Bonanza 2500 FAQ

Quick verdict on the candy series' 2,500x bomb

Sweet Bonanza 2500 keeps the 6x5 scatter-pays grid, the tumble and the lollipop-triggered free spins from the series. The headline change is the multiplier bomb, which can now show up to 2,500x in the free spins round. The overall cap stays at 25,000x the bet, the same as Sweet Bonanza 1000. So the bigger bomb does not raise the ceiling. It gives the game more ways to get close to it.

The more practical change is the betting menu. There are two ante bets, two Super Spins modes that add multipliers to the base game, and three feature buys, including a Super Free Spins version with a progressive total multiplier. The top RTP of 96.52% matches the series standard, but lower builds at 95.53% and 94.54% exist. Volatility is high, and the published bonus frequency is about 1 in 451 spins, so long quiet stretches are part of the design.

Sweet Bonanza 2500 spec sheet

SpecSweet Bonanza 2500
StudioPragmatic Play
Release date30 April 2026
Grid6 reels x 5 rows
Win systemScatter pays: 8+ matching symbols anywhere
RTP96.52% (also 95.53%, 94.54%)
VolatilityHigh
Max win25,000x the bet
Hit frequency1 in 2.33 (about 42.90%)
Free spins frequency1 in 450.57 spins (published figure)
Max win probability1 in 66,722,269 (published figure)
Multiplier range2x to 2,500x (free spins only in standard play)
Free spins4+ scatters award 10; 3+ during the round add 5
Ante and Super SpinsFour modes: 2.5x, 12x, 20x and 250x the base stake
Feature buys100x, 500x and 1,000x the bet (market-dependent)

The 1,000x-to-2,500x change, and why the cap did not move

To see what Pragmatic Play actually changed, start with the family tree. The original Sweet Bonanza, released in 2019, had multiplier bombs from 2x to 100x and a top award widely reported as 21,100x. Sweet Bonanza 1000, released in 2024, raised the bomb range to 2x–1,000x and set the cap at 25,000x. Sweet Bonanza 2500 raises the bomb range again, to 2x–2,500x, and keeps the cap at 25,000x.

The bomb values are commonly listed as 16 steps: 2x, 3x, 4x, 5x, 6x, 8x, 10x, 12x, 15x, 20x, 25x, 50x, 100x, 500x, 1,000x and 2,500x. The 2,500x value sits above Sweet Bonanza 1000's top value of 1,000x. Pragmatic Play hasn't said whether the rest of the ladder is identical to the 1000 version's, so we make no claim about that.

Why does this matter if the ceiling is unchanged? Under the series rule, every bomb visible at the end of a tumble sequence is added together, and the total multiplies the win from that sequence. In Sweet Bonanza 1000, a single top bomb of 1,000x needs a sequence worth 25x the bet to reach the cap. In Sweet Bonanza 2500, one 2,500x bomb on a sequence worth only 10x the bet gets there. A bigger top bomb lowers the base win needed to reach the cap, but the cap stays the same, and the top bomb value is itself a rare event. The published odds make that clear: 1 in 66,722,269 for the maximum.

In practice, Sweet Bonanza 2500 is not "2.5 times more" than Sweet Bonanza 1000. The two games share a cap and a nearly identical top RTP (96.52% against 96.53%). The difference is how the long-run return is spread. More weight sits in rare, very large multiplier events, which is consistent with both games' high volatility rating.

It also helps to notice the gap in the ladder. Between 100x and 500x there is no step, and between 500x and 1,000x there is none either. The low end is finely graded, from 2x to 25x, while the top four values jump by large amounts. That shape tells you most bombs that land will be small, and the big values are there to create the rare extreme results rather than to lift ordinary rounds.

How a Sweet Bonanza 2500 base game spin plays out

The grid is six reels by five rows, 30 positions in all. There are no paylines. After each spin, the game counts every symbol type on the grid. Any symbol that appears eight or more times pays, wherever the copies land.

Awards come in three bands per symbol: 8–9 matches, 10–11 matches, and 12 or more. The five fruits (banana, grapes, watermelon, plum and apple) pay from 2x to 10x the bet for 12 or more. The four candies pay from 12x to 50x for 12 or more, with the red heart at the top. At the 8–9 band, awards run from 0.25x to 10x across the full set. The in-game paytable shows every symbol at every band, and it updates to match your stake.

When you open that paytable, read it band by band rather than symbol by symbol. The jump from the 8–9 band to the 12+ band is where most of a symbol's value sits, and 12 matching symbols on a 30-position grid is a big ask. So the figure that matters day to day is the 8–9 value, because that's the band most wins land in. The 12+ value matters mainly as the base that a multiplier bomb can grow.

After a win, the tumble starts. Winning symbols are removed, the symbols above drop down, and new ones fill the gaps from the top. If the new grid forms another win, it pays and tumbles again. This repeats until a grid forms no win. A single paid spin can therefore string together several awards.

The published hit frequency of 1 in 2.33, about 42.9%, counts any win. Many of those wins are smaller than the stake, especially at the 8–9 band on low fruit, so a high hit rate does not mean a steady return.

In standard base game play, multiplier bombs do not appear. They are a free spins element unless one of the Super Spins modes is active, which is covered below.

Lollipop scatters and the free spins round, step by step

  1. Trigger. Land four or more lollipop scatters anywhere on the grid in the base game. The game awards 10 free spins. The published trigger rate is 1 in 450.57 spins at standard stake.
  2. Bombs land. During free spins, multiplier bombs can land on any spin with a random value from 2x to 2,500x.
  3. Bombs wait for the tumble to finish. Pragmatic Play says multipliers stay on screen while the tumble sequence runs, then are added together and applied to the total win of that sequence.
  4. No win, no multiplier. Bombs only matter if the tumble sequence produced a win. A 2,500x bomb that lands on a spin with no winning cluster applies to nothing.
  5. Retrigger. Three or more lollipops during the round add five more free spins. No retrigger limit is stated in the published rules summary.

Step four is the key to the variance. The bomb and the win have to arrive in the same sequence. That is why high multiplier values show up far more often than high results.

One detail in step three is easy to miss. Because bombs are added, not multiplied together, two bombs of 10x and 20x give 30x, not 200x. Several mid-sized bombs in one sequence can still build a large total, but the growth is additive. The 2,500x value on its own is worth more than every other value on the ladder combined.

Five ways to set the stake before a spin

The ante menu is Sweet Bonanza 2500's biggest structural change from its predecessors. Earlier games had a single ante option that cost 25% extra and doubled the free spins chance. This game has four alternatives to normal play. The costs are sometimes shown as bet multipliers against a normal 20x level rather than as multiples of the base stake; the two views describe the same prices. The table below uses the base-stake view.

ModeCost vs normal stakeWhat it changes
Normal play1xStandard game
Ante Bet 12.5xFree spins trigger chance about 8x higher
Ante Bet 212xFree spins chance about 10x higher; bombs in the resulting round have a 20x minimum
Super Spins 120xGuarantees at least one multiplier on every base spin; free spins cannot trigger
Super Spins 2250xGuarantees at least one multiplier of 25x or more per base spin; free spins cannot trigger

Two points need attention.

First, the ante costs grow faster than the trigger boosts once you pass Ante 1. Ante 2 costs almost five times more than Ante 1 but only raises the trigger boost from about 8x to about 10x. What the extra cost buys is the 20x minimum on bombs, which removes the small multiplier values from the round.

Second, the two Super Spins modes are a different kind of game. Free spins are switched off, and each paid spin becomes a base game spin with a bomb guaranteed to appear. Because a bomb only multiplies a win from the same tumble sequence, a spin with no winning cluster still returns nothing, even with a 25x-plus bomb on the grid. The guarantee is about the bomb appearing, not about a result.

Pragmatic Play hasn't published separate RTP figures for each ante or Super Spins mode for this title. The info screen in the build you open is the place to look if a mode-by-mode figure is shown there.

A quick way to compare the antes is to put the cost and the boost side by side. Ante 1 costs 2.5 times a normal spin for about eight times the trigger chance, so the price per trigger falls. Ante 2 costs 12 times a normal spin for about ten times the chance, so the price per trigger rises, and what you get in return is a stronger round rather than a more frequent one. That's a reading of the published costs and boosts, not a claim about which mode returns more.

The three feature buys and the progressive meter

Where feature buys are offered (at launch, trade coverage noted that special bets and buys are available only in certain markets), there are three levels:

  • Free Spins, 100x the bet. A guaranteed trigger with four or more scatters and the standard 10-spin round. Bombs use the full 2x–2,500x range.
  • Super Free Spins 1, 500x the bet. The same 10-spin structure, but every multiplier that lands is at least 20x.
  • Super Free Spins 2, 1,000x the bet. The minimum bomb value is 10x, and a meter collects every multiplier that lands. It was described at launch as a progressive total multiplier that increases throughout the feature, and the final meter value is widely reported to apply across the round. The key difference from Super Free Spins 1 is that the multiplier builds up across spins instead of resetting after each tumble sequence.

Super Free Spins 2 is the new mechanic in this family. The 1000 version offered only the 100x standard buy and a 500x Super Free Spins buy with 20x minimum bombs. The 1,000x option has no counterpart there.

The progressive meter changes how a round should be read. In the standard round, a bomb that lands on a spin with no win is gone for good. With a meter, that bomb still counts toward the total that later wins are multiplied by. Early bombs therefore matter more in Super Free Spins 2 than in either of the other buys, because they keep working for the rest of the round.

Seen against the cap, a 1,000x buy uses up 4% of the 25,000x maximum at purchase. For the 100x buy, it is 0.4%. Pragmatic Play hasn't published RTP for the three buys in this game, so we make no claim about which one returns more over the long run.

RTP 96.52% and high volatility in concrete terms

RTP is a long-run average across a very large number of spins, not a forecast for a short session. At 96.52%, the design returns 96.52 units for every 100 staked over that very long sample. The two lower builds, 95.53% and 94.54%, return about one and two units less per 100 staked. The game plays the same on screen in all three. The difference is set in the build an operator picks, so check the game's info screen if the RTP matters to you.

High volatility shows up in two published numbers. A 42.9% hit rate means wins are common, but a 1-in-450 bonus rate means the round that holds most of the game's value comes rarely. With most of the return concentrated in free spins, and within free spins in large bomb totals, a typical short session will return less than the RTP. Rarer sessions will return far more. Neither outcome makes the next spin more or less likely to pay. Each spin is independent.

Reaching 25,000x the bet

A 25,000x result needs a very large win combined with a very large multiplier total in the same tumble sequence, or, in Super Free Spins 2, a very large accumulated meter. Examples that fit the published rules:

  • A sequence worth 10x the bet with a single 2,500x bomb.
  • A sequence worth 25x the bet with bombs adding up to 1,000x.
  • A sequence worth 50x the bet (the top candy at 12+) with bombs adding up to 500x.

The published probability of reaching the maximum is 1 in 66,722,269. That is the design's long-run rate, not a count that builds toward a hit. The published summary doesn't say whether the round ends immediately once the cap is reached. The in-game rules screen is the place to confirm that.

Sweet Bonanza, 1000 and 2500 side by side

Sweet BonanzaSweet Bonanza 1000Sweet Bonanza 2500
Release2019202430 April 2026
Top RTP96.48% (Pragmatic Play page)96.53%96.52%
Lower RTP buildsYes (widely reported 95.45%–95.50% tier)95.52%, 94.51%95.53%, 94.54%
VolatilityMedium/HighHighHigh
Max win21,100x (widely reported)25,000x25,000x
Bomb range in free spins2x–100x2x–1,000x2x–2,500x
Free spins10 for 4+ scatters, +5 for 3+10 for 4+, +5 for 3+10 for 4+, +5 for 3+
Ante25% extra, double trigger chance25% extra, double trigger chance2.5x and 12x antes plus 20x and 250x Super Spins
Buys100x100x, 500x Super Free Spins100x, 500x Super Free Spins 1, 1,000x Super Free Spins 2

A few things stand out. The trigger and retrigger rules are the same across all three games. That means a free spins round in the 2500 version lasts about as long as in the originals, and all the differences come from what lands during it. The 1000 and 2500 versions differ in top RTP by only 0.01 percentage points, and their lower builds are close too (95.52% against 95.53%, 94.51% against 94.54%). Their caps are identical.

The real change is the 2,500x bomb plus the betting menu. If you know Sweet Bonanza 1000, you know how 2500 plays. The difference lies in the extra choices around stake mode and buy level.

Who Sweet Bonanza 2500 suits

It suits players who already like the series and want more control over how they approach the bonus round, for example running Ante 1 for an 8x trigger boost, or trying the Super Spins mode to see bombs in the base game. It also suits anyone who likes following rare, extreme multiplier events and accepts the long quiet stretches that come with them.

It suits players who want a low-variance session less well. With a 1-in-451 bonus rate and most value held in large bomb totals, virtual coin balances can drop steadily between rounds. If a lower multiplier ceiling and a simpler rule sheet appeal more, the original Sweet Bonanza, with its 2x–100x bombs, is the gentler option in the same family.

Where Sweet Bonanza 2500 works and where it doesn't

Pros

  • A 2,500x single bomb value, the highest in the Sweet Bonanza family covered here.
  • The widest ante and buy menu in the series, including a new progressive Super Free Spins 2 mode.
  • The top RTP of 96.52% is in line with the rest of the series.
  • Published hit, bonus and max win odds make the volatility profile easy to read.

Cons

  • The 25,000x cap is the same as Sweet Bonanza 1000, so the bigger bomb does not raise the ceiling.
  • Lower builds at 95.53% and 94.54% exist, and the build in use varies.
  • Per-mode RTP for the antes, Super Spins and buys hasn't been published by the studio.

Sweet Bonanza 2500 FAQ

What is the RTP of Sweet Bonanza 2500?

The highest version is 96.52%. Pragmatic Play also offers builds at 95.53% and 94.54%.

What is the max win?

25,000x the bet. The published probability of reaching it is 1 in 66,722,269.

How do the free spins trigger?

Four or more lollipop scatters anywhere on the grid award 10 free spins. Three or more lollipops during the round add five more.

What is the highest multiplier bomb?

2,500x. The full list of values runs from 2x up through 1,000x and 2,500x. All bombs visible when a tumble sequence ends are added together and applied to that sequence's win.

How is it different from Sweet Bonanza 1000?

The bomb ceiling rises from 1,000x to 2,500x, the ante menu grows from one option to four, and a third buy (Super Free Spins 2 at 1,000x with a progressive multiplier) is added. The cap stays at 25,000x, and the top RTP is 96.52% against 96.53%.

Do the Super Spins modes include free spins?

No. Both Super Spins modes (20x and 250x the stake) guarantee multipliers in the base game but prevent free spins from triggering.

Is Sweet Bonanza 2500 high volatility?

Yes. It is rated high, with a hit frequency of about 42.9% but a free spins frequency of about 1 in 451 spins.

Can a pattern of spins make the bonus more likely?

No. Each spin is independent. Ante Bets 1 and 2 raise the trigger rate by design, but only by increasing the cost of every spin.

Sources we checked

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LB
By Liam Bennett, Senior slots editor

Liam covers reel layouts, bonus rounds and published game maths. He translates RTP and volatility into plain language without suggesting that either predicts an outcome. His work compares documented mechanics across similar releases. Reviews clearly separate published facts from editorial observations.

Last updated 15 Sep 2026